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The task of artificially creating a realistic auditory experience presents many challenges, bringing an abundance of mathematical and computational problems. Systems must provide flexible and parametric models of the physical processes that create sounds, expressive controllers for manipulating sounds, and convincing display of sound sources at their correct locations in three-dimensional space. This talk will introduce algorithms for sound synthesis based on physical and statistical models. New input devices for controlling sound in virtual environments and musical performance will be presented. Some projects involving multiple-channel audio systems and directional sound applications will be described.
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