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Mastering Mathematica: Programming Methods and Applications
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Publisher: | AP Professional |
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Part I: Mastering Mathematica as a Symbolic Pocket Calculator | A Quick Trip through Elementary Mathematics | Interacting with Mathematica | More about Numbers and Equations | Built-in Graphics | Part II: Mastering Mathematica as a Programming Language | The Mathematica Language | Functional Programming | Rule Based Programming | Procedural Programming | Object-Oriented Programming | Graphics Programming | Some Finer Points | Part III: Mastering Knowledge Representation in Mathematica | Polya's Pattern Analysis | Object-Oriented Graph Theory | Differentiable Mappings | Critical Points and Minimal Surfaces
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Discusses functional, rule-based, procedural, and object-oriented programming with Mathematica. Also covers graphics programming and writing Mathematica packages.
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