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Programming
SUBSECTIONS
2D Graphics
(49)
Options
(3)
3D Graphics
(66)
Packages and Contexts
(19)
Animations
(26)
Equation Solving
(12)
Color
(11)
Symbolic Computation
(35)
Error Messages
(2)
Testing
(2)
Graphing and Plotting
(33)
ITEMS
43
items are in this category. Listing
all
items:
The 1991 Mathematica Programming Competition
Algebraic Numbers in Mathematica 3.0
Algebraic Numbers in Mathematica 3.0
Animating the Heat Equation: a Case Study in Optimization
Approximation of a Quantum Algorithm for Order Finding
Book Review: Mathematica Programming--Start Here
Code and Pseudo Code
Engineer's Toolbox: Hashing in Mathematica
The Engineer's Toolbox: Improving the Performance of Your Programs
The Engineer's Toolbox: Of Blocks and Pipes
Experiments in Efficient Programming
Extending the Built-in Format Rules
Fibonacci on the Fast Track
Genetic Programming
How to teach the fundamental concepts of OOP to engineering students
Hybrid System for Multi-Language and Multi-Environment Generation of Numerical Codes
The Implementation of ObjectMath--a High-level Programming Environment for Scientific Computing
In and Out
Mathematica Conversations 2: Alternative Expressions for Sequences with Mathematica
A Mathematica program for the approximate analytical solution to a nonlinear undamped Duffing equation by a new approximate approach
The Mathematica Programmer: Abstract Data Types
The Mathematica Programmer: Computations with Infinite Structures
The Mathematica Programmer: Fast Computation of Equivalence Classes
The Mathematica Programmer: Logic Programming I: The Interpreter
The Mathematica Programmer: Object-Oriented Programming
The Mathematica Programmer: Polymorphism and Message Passing
The Mathematica Programmer: Turing Machines and Code Optimization
On Mathematica Program for "Poor Man's Integrator" Implementing Risch-Norman Algorithm
Performance of Programs Revisited
Power Programming: Dynamic Programming
Power Programming: Functional Iteration
Programming Tips: A Challenge from Leningrad
A Sampler of Elegant Programs
Summary of Key Improvements in Mathematica 4.1
Symbolic Calculations in Studying the Problem of Three Bodies with Variable Masses
A Symbolic–Numerical Method for Solving the Differential Equation Describing the States of Polarizable Particle in Coulomb Potential
Term rewriting and programming paradigms
Tricks of the Trade
Using Computer Algebra Systems in the Development of Scientific Computer Codes
Version 3.0: Procedural Control Functions
Version 3.0: Programming Features
Working Directly with Subexpressions
Writing a graphical user interface for Mathematica using Mathematica and MathLink
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