/************************************************************************
 *
 *      obj_info.txt
 *
 *      This is an info file for the Rayshade Standard Header
 *      Files. It contains info about things used in the object .rh
 *	files.
 *
 *      Please do not edit this file, or any of the other files in
 *      this package!  Make additions to these in your own separate
 *      file.  If you think you have something that should be added
 *      permanently, please send it to Larry Coffin and/or David
 *      DeBry (email addresses listed below).  If we include it in
 *      the next release, we'll put your name in the contributor's
 *      list.
 *
 *      Contributors (in alphabetical order):
 *          Larry Coffin <lcoffin@clciris.chem.umr.edu>
 *          David DeBry <ddebry@dsd.es.com>
 *          Stuart Warmink <sw@groucho.att.com>
 */



/****************************************************************************
 *
 *	Variable headers used in the different primitives.  Use these with
 * variables declared with "#define" statements.  For example,
 * "#define RSPv0001_len() ..." would define the "len" variable for the object
 * using the RSPv0001_ variable header.  This allows meaningful variable
 * names without conflict between the different primitives.
 *
 *	Any unassociated headers are free to use in new primitives.
 */

header			primitive using this header <.rh file>

RSPv0001_		RSProundedcylinder()	<rounded.rh>
RSPv0002_		RSProundeddisc()	<rounded.rh>
RSPv0003_		RSPjewel_8pt()		<jewels.rh>
RSPv0004_		font_			<font.rh>
RSPv0005_		font_			<font.rh>
RSPv0006_		font_			<font.rh>
RSPv0007_
RSPv0008_
RSPv0009_
RSPv0010_
RSPv0011_
RSPv0012_
RSPv0013_

