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Combinatorial Card Games: Point 24 and Krypto

Zhe Hu
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Given four numbers drawn from a set of poker cards, the intellectual challenge is to combine them with operators so that the result is 24.

In Krypto, 5 numbers from 1 to 25 are chosen, and a target number from 1 to 25 must be reached.

Notebooks krypto and point24 reflect an initial study of the problem.

The author: "I happened to read Don Piele's Mathematica Pearl Vol.3, No.2 (the first one downloadable from his webpage). There it is--Stan Wagon's bracketing code, though for another problem, solved the grouping problem elegantly."

The notebook yaPoint24.nb (yet another Point24) reflects the best version so far.

*Education > Precollege
*Mathematics > Recreational Mathematics

Point 24, combinatorial card game, Krypto
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krypto.nb (14.7 KB) - Mathematica Notebook
point24.nb (24 KB) - Mathematica Notebook
yaPoint24.nb (16 KB) - Mathematica Notebook