Construction of Educational Hypermodels

Using Mathematica's Manipulate

John J. McGee & Catherine Inman

Radford University

Abstract

An educational hypermodel wraps a computer-based manipulative with specific instructions and goals for its use. It then evaluates the use of the manipulative by the learner with respect to the stated goals. Based on this assessment, the hypermodel provides specific guidance to reinforce correct understanding or to correct common misconceptions concerning the topic under consideration. We will illustrate how Mathematica provides an ideal environment for creating and deploying hypermodels by considering an example developed to support the learning of some basic concepts in calculus.