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Computer simulation provides a powerful theoretical tool for studying human social behavior. In this talk, we'll look at simulation models of social phenomena, using a bottom-up or agent-based approach. This approach differs from traditional socioeconomic modeling in that it assumes that: 1) people are heterogeneous, each having his or her own identity, traits, tastes, and memories; 2) people can think rationally or irrationally, intelligently, or naively; 3) people can directly interact unilaterally or multilaterally without the intervention of a central authority; 4) people can change their behavior as they learn from experience and adapt; and 5) people are mobile and can move around simultaneously or ansynchronously. We'll develop and discuss simulation models of a variety of social phenomena, including the following. Social Learning Social Capital Nonlocal Phenomena
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