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![Wolfram Library Archive](/images/database/subheader.gif)
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![](/common/images/spacer.gif) Resolving Conflicts with Mathematica: Algorithms for Two-Person Games
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Publisher: | Academic Press |
| ![](/common/images/spacer.gif) | ![Book cover image](https://media.wolfram.com/books/ISBN0121588556.jpg) |
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![](/common/images/spacer.gif) Non-Cooperative Games | Linear Complementarity | Zero-Sum Games | Degenerate Games | Inspection Games | Evolutionary Games | Games in Extensive Form
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![](/common/images/spacer.gif) This revised edition of a popular German textbook provides an accessible introduction to game theory and can be used as a study guide for university students or as a tool for practitioners in game-theoretical modeling. The application of algorithmic game theory to resolve realistic conflict situations is emphasized, and Mathematica is used to obtain both numerical and analytical solutions to game-theoretical models. The accompanying CD-ROM includes notebooks, programs, and exercises with their solutions for each chapter, and topics covered in the text include extensive and normal form games, degeneracy, and equilibrium selection theory.
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![](/common/images/spacer.gif) Nash Equilibria, Avis-Fukuda algorithm, Lemke-Howson algorithm, Nash conditions, Bimatrix Games
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