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![](/common/images/spacer.gif) MathLink: Network Programming with Mathematica
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Organization: | Japan Institute of Sports Sciences |
Organization: | University of Western Australia |
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Publisher: | Cambridge University Press |
| ![](/common/images/spacer.gif) | ![Book cover image](https://media.wolfram.com/books/ISBN0521645980.jpg) |
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![](/common/images/spacer.gif) Preliminaries | Connecting the Front End and the Kernel | Compiling AddTwo | Transfer Time Using MathLink | Debugging MathLink Programs | TurtleGraphics | Cellular Automata | MovieDigitizer | Object-oriented Programming | Creating an Event-driven Mechanism | Creating a Window Object | Window Object Applications | Writing an Interactive Graphics System | Interactive Geometry | Communications between Mathematica Sessions
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![](/common/images/spacer.gif) Programming tutorial giving a thorough explanation of MathLink, the mechanism enabling higher-level communication between Mathematica and external programs. Introduces basic concepts and explains the fundamentals of MathLink templates and its data transfer model. Also provides source code for a wide range of practical applications, giving the reader the opportunity to adapt the code to suit their own practical needs. Assumes prior knowledge of Mathematica and the C language.
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