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True 3D Computer Modeling: Sculpture of Numerical Abstraction

S. Dickson
Journal / Anthology

Year: 1992
Volume: 25
Issue: 3/4
Page range: 281-287

The author gives an account of his experience in programming interactive computer graphics. Observations are made of the logical connections between a computer-generated picture and the computer program that generated the picture. The action of condensing abstraction into visual form as an aid in understanding the abstraction is studied in the context of scientific visualization. The author presents his work in making sculptures of mathematically defined surfaces via direct, three-dimensional computer-printing technologies.

*Applied Mathematics > Visualization
*Arts and Humanities > Visual Art
*Wolfram Technology > Programming > 2D Graphics
*Wolfram Technology > Programming > 3D Graphics