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Newtonian particle mechanics is embedded within an object-oriented framework, such that it is possible to model physical situations using a small toolkit of logical objects. Modelling is done by constructing objects with appropriate methods and attributes and linking them. This results in the creation of more objects, including, eventually, an object representing an equation of motion. From this, an actual equation of motion can be extracted. This system produces correct solutions in a wide variety of situations, some of which are described.
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