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Excursions in Programming: A Cellular Automata Programming Toolkit

Richard J. Gaylord
Organization: University of Illinois at Urbana-Champaign
Department: Department of Material Science and Engineering
Kazume Nishidate
Organization: Iwate University
Department: Department of Electrical and Electronic Engineering
Journal / Anthology

Mathematica in Education and Research
Year: 1996
Volume: 5
Issue: 3
Page range: 61-67

Rule-based programming with Mathematica provides efficient templates for creating cellular automata, including the famous Game of Life. Contents: a scientific definition of a cellular automaton; a computational definition of a cellular automaton; the cellular automaton lattice; the neighborhood; the von Neumann neighborhood; the Moore neighborhood; the MvonN neighborhood; dealing with boundaries; periodic boundaries; creating the Game of Life look-up rule table; the program

*Mathematics > Discrete Mathematics > Cellular Automata
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ToolKit.nb (123 KB) - Mathematica Notebook