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 Using Mathematica to Close the Technical Development Loop
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| Organization: | Pixelux Entertainment |
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 SIGGRAPH 2009
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 New Orleans, Louisiana
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 This presentation describes how Mathematica was used for the rapid prototyping, testing, and validation of a physics simulation engine for computer and video games.
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| UsingMathematicaToCloseTheTechnicalDevelopmentLoop.nb (1.9 MB) - Mathematica Notebook |
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