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Using Mathematica to Close the Technical Development Loop
Author

Eric Parker
Organization: Pixelux Entertainment
Conference

SIGGRAPH 2009
Conference location

New Orleans, Louisiana
Description

This presentation describes how Mathematica was used for the rapid prototyping, testing, and validation of a physics simulation engine for computer and video games.
Subject

*Arts and Humanities > Visual Art
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UsingMathematicaToCloseTheTechnicalDevelopmentLoop.nb (1.9 MB) - Mathematica Notebook