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Mathematica
Technology
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Programming
SUBSECTIONS
2D Graphics
(49)
Options
(3)
3D Graphics
(66)
Packages and Contexts
(19)
Animations
(26)
Equation Solving
(12)
Color
(11)
Symbolic Computation
(35)
Error Messages
(2)
Testing
(2)
Graphing and Plotting
(33)
ITEMS
42
items are in this category. Listing
all
items:
The 1991
Mathematica
Programming Competition
Algebraic Numbers in
Mathematica
3.0
Algebraic Numbers in
Mathematica
3.0
Animating the Heat Equation: a Case Study in Optimization
Book Review:
Mathematica
ProgrammingStart Here
Code and Pseudo Code
Engineer's Toolbox: Hashing in
Mathematica
The Engineer's Toolbox: Improving the Performance of Your Programs
The Engineer's Toolbox: Of Blocks and Pipes
Experiments in Efficient Programming
Extending the Builtin Format Rules
Fibonacci on the Fast Track
Genetic Programming
How to teach the fundamental concepts of OOP to engineering students
Hybrid System for MultiLanguage and MultiEnvironment Generation of Numerical Codes
The Implementation of ObjectMatha Highlevel Programming Environment for Scientific Computing
In and Out
Mathematica
Conversations 2: Alternative Expressions for Sequences with
Mathematica
A
Mathematica
program for the approximate analytical solution to a nonlinear undamped Duffing equation by a new approximate approach
The
Mathematica
Programmer: Abstract Data Types
The
Mathematica
Programmer: Computations with Infinite Structures
The
Mathematica
Programmer: Fast Computation of Equivalence Classes
The
Mathematica
Programmer: Logic Programming I: The Interpreter
The
Mathematica
Programmer: ObjectOriented Programming
The
Mathematica
Programmer: Polymorphism and Message Passing
The
Mathematica
Programmer: Turing Machines and Code Optimization
On
Mathematica
Program for "Poor Man's Integrator" Implementing RischNorman Algorithm
Performance of Programs Revisited
Power Programming: Dynamic Programming
Power Programming: Functional Iteration
Programming Tips: A Challenge from Leningrad
A Sampler of Elegant Programs
Summary of Key Improvements in
Mathematica
4.1
Symbolic Calculations in Studying the Problem of Three Bodies with Variable Masses
A Symbolic–Numerical Method for Solving the Differential Equation Describing the States of Polarizable Particle in Coulomb Potential
Term rewriting and programming paradigms
Tricks of the Trade
Using Computer Algebra Systems in the Development of Scientific Computer Codes
Version 3.0: Procedural Control Functions
Version 3.0: Programming Features
Working Directly with Subexpressions
Writing a graphical user interface for
Mathematica
using
Mathematica
and
MathLink
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