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Simulating Experiences: Excursions in Programming. The Game of Life

Richard J. Gaylord
Organization: University of Illinois at Urbana-Champaign
Department: Department of Material Science and Engineering
Journal / Anthology

Mathematica in Education
Year: 1993
Volume: 2
Issue: 4
Page range: 19-24

I have previously discussed one-dimensional cellular automata [Gay93] and a two-dimensional cellular automaton (CA) known as the “sandpile model” [Gay92]. Now I want to look at the most famous two-dimensional CA, the “Game of Life”, created by the British mathematician John Conway. A variety of Game of Life programs encompassing different programming styles, in order of increasing speed and elegance (the two often go together), will be described and compared.

*Applied Mathematics > Complex Systems
*Mathematics > Discrete Mathematics > Cellular Automata
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