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Using Mathematica as an Interface to an Interactive Graphics Program

Mark B. Phillips
Organization: University of Richmond
Journal / Anthology

The Mathematica Journal
Year: 1990
Volume: 1
Issue: 2
Page range: 45-50

This paper describes a use of Mathematica as an interface to an interactive graphics program. This technique is especially useful in graphics programs that illustrate mathematical concepts, because it allows the user to manipulate mathematical formulas and the graphical objects they represent simultaneously.

*Applied Mathematics > Visualization
*Arts and Humanities > Visual Art
*Mathematica Technology > Programming > 2D Graphics
*Mathematica Technology > Programming > 3D Graphics